Arm Announces Accuracy Super Resolution (ASR) Based on AMD FSR 2
Quick Report
In a community blog post, ARM announced Accuracy Super Resolution (ASR), an open source solution for upscaling games on mobile devices based on AMD FSR 2. The solution works similar to FSR 2 by accepting a lower input resolution and upscaling in real time to a higher output resolution for improved frame rates and power efficient mobile devices to enhance battery life and thermals.
Blast RADIUS: Man in the Middle Attack With RADIUS Protocol
Quick Report
A new authentication bypass dubbed Blast RADIUS has been discovered by security researchers. This attack exploits vulnerabilities in the RADIUS protocol, a widely used authentication protocol for network devices. By intercepting and modifying RADIUS packets, an attacker can gain unauthorized access to a network and potentially compromise sensitive data.
AMD Released Updated FidelityFX SDK v1.1 and FSR 3.1 Source Code Added to GPUOpen Initiative
Quick Report
AMD has released an updated version of its FidelityFX SDK, version 1.1, and has added the source code for FSR 3.1 to its GPUOpen initiative. The FidelityFX SDK is a collection of tools and libraries that help developers create high-quality visual effects in their games. FSR (FidelityFX Super Resolution) is a cutting-edge technology that uses advanced algorithms to upscale lower-resolution images to higher resolutions, providing a significant performance boost for gamers. The new version of the FidelityFX SDK includes several new features and improvements, including support for the latest graphics APIs and new effects such as FidelityFX Brixelizer GI.
The star of the release was its updated upscaler which fixes major issues related to ghosting and artifacts in FSR 2.2 and decoupled Frame Generation from upscaling and presents the users to use either NVIDIA DLSS, Intel XeSS or FSR 3.1 for upscaling. The new version also includes support for the latest graphics APIs, including DirectX 12 and Vulkan. So, a win-win situation for people with older RTX 30 series which did not make the cut for supporting DLSS 3 Frame Generation.
Press release for FidelityFX 3.1 can be found at GPUOpen and source code at GitHub
Source(s)
- TPU Article
- GPUOpen
- GitHub
- FidelityFX Brixelizer