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AMD has officially announced Dense Geometry Format (DGF) 1.0, a block-based geometry compression technology designed to solve the “dense geometry problem” in modern graphics. DGF will be natively supported by future AMD GPU architectures and aims to dramatically reduce memory requirements for complex 3D models while maintaining rendering quality. The technology works by compressing triangle data into cache-aligned blocks, reducing data transfer bottlenecks for both rasterization and ray tracing workflows. AMD has released an SDK to help developers integrate DGF into their content pipelines, alongside a Vulkan® extension (VK_AMDX_dense_geometry_format) that enables acceleration structure builds directly from compressed data.

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