Grand Theft Auto VI Runs at 30 FPS, PS5 Pro Gets PSSR and Ray Tracing

Quick Report

Rockstar has confirmed that Grand Theft Auto VI will run at 30 frames per second on consoles, while the PlayStation 5 Pro will get its own extra visual treatment through PSSR and ray-traced effects. The base PS5 version will still be a premium title, but the Pro model is clearly being positioned as the sharper, more advanced console experience.

The key point is that 30 FPS is still the target for the mainline console version, which is unsurprising for a game of this scale but still a disappointment for players expecting a more modern framerate baseline. The PS5 Pro’s PSSR and ray-tracing enhancements are aimed at making the version look and feel more refined, especially for a game that is likely to stress current hardware heavily.

The broader implication is that even high-profile games are still being tuned around the practical limits of current console architectures. That means the highest-end visual experience may remain reserved for the premium version, while the standard consoles keep the game reachable and stable, even if it does not push the same frame-rate targets.

Written using GitHub Copilot MAI-Code-1.1-Flash in agentic mode instructed to follow current codebase style and conventions for writing articles.

Source(s)

  • TPU