Disc-Free Gaming Could Save Publishers More Than $10 per Copy
Quick Report
A new report says publishers could save more than $10 per copy by shifting AAA games to digital licensing instead of physical discs. According to the report, Sony and Microsoft may be paying roughly 15% to 20% of a game MSRP to cover disc manufacturing and distribution, a cost that can quickly add up for big-budget releases.
That makes disc-free distribution attractive for publishers, especially as storage needs and patch sizes keep rising. The same report points to games like Grand Theft Auto VI, where a $79.99 launch price could mean $12 to $16 in physical media costs per copy, and it also helps explain why console makers and publishers are pushing more aggressively toward digital-first models.
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Source(s)
- TPU