GTA VI May Be Limited to 30 FPS on Current-Gen Consoles
Quick Report
Digital Foundry has predicted that Grand Theft Auto VI may not be able to run at 60 FPS on current-generation console hardware, with base PS5 and Xbox Series X editions potentially locked at 30 FPS. The PS5 Pro may push frame rates up to 40 FPS, but complex CPU-intensive simulations in GTA VI appear too demanding for even enhanced current-gen hardware, particularly since the PS5 Pro offers only marginal CPU improvements over the base PS5.
The prediction is based on detail levels observed in GTA VI trailers and promotional media released thus far, suggesting developers prioritized visual fidelity and environmental complexity over frame rate performance. This mirrors the pattern established with previous GTA titles: GTA IV and GTA V both launched on console hardware locked to 30 FPS, with 60 FPS only arriving later on next-generation consoles. The publications note that when GTA VI eventually releases on PC, gamers will have access to more advanced upscaling technology to achieve higher frame rates. The next-generation Xbox Helix and PlayStation 6, slated to arrive between 2027 and 2028, are expected to deliver significantly higher frame rate capabilities for the title.
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